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Mobsters: 1 big hack? :-s

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Uncle Freakin Joe's picture
Uncle Freakin Joe
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Maybe this is the wrong forum, and I'm not feeling 100% as I am going through some SSRI withdraw to relive some bad stuff from that interacting with something else.

Anyways, I took a look at things, and I noticed a few things that lead me to believe that the game while great is a glorified hack, and myspace is partially to blame for it with their stinky open social API.

1. Notice how before if you blocked and invite, you can't unblock it? Yet, if you send an invite to someone who is blocking, and one to someone who isn't, both invites get sent. It's like it's looking at old data, and there is this misleading error message. However, if you send an invite to one person flagged as blocking, it fails.

2. Have you ever noticed how certain batch invites partially fail and such? The criteria is inconsitent as hell. I've also noticed that I can't send an invite to an 18 year old on mobsters. I can add them, but I can't invite them. They can send me an invite if I check the box to allow someone under 18 to contact me. So that explains that app problem. However, it seems to happen with 40 something year olds too. Why? I have no freaking clue, but it's screwed up.

3. Here is my favorite. Have you ever seen the rendered source code for what drives this thing? You have some stupid java script calling an ASPX page from afar. So....you have some presentation thing being done over a WAN via a .NET web page to talk to another .NET web page with no encapsulation.

Conclusion-HACK.

The first item tells me they have poor integration between friend invites, privacy and the app itself. I also suspect some serious patch work, and I suspect the absence of a business layer. So when you do that, and coupled with the job descriptions on Playdom's site, this is 2 tiered garbage trying to do an enterprise app. It doesn't work. Why? You spread your business tier over presentation and data access, which is a problem.

The second item seems to reinforce that and illustrates the lack of consistency, and the fact that there are work arounds for the protection of minors on the part of myspace. So...we get this game going that gets it all screwed up and says you can't open this door, but the person it's closed to can open it to you. So doesn't that kinda defeat the whole purpose in protecting minors while screwing up my game to boot?

Thirdly, that whole open social API amounts to this. Take what out to be a readily integratible platform, no wrapper, and shove what out to be a business tier of sorts and a back end from myspace being implemented as presentation over a WAN. No freaking wonder it takes me forever to load up all my friend invites as I bet you it's calling excessive data thus increasing WAN marshalling in such an inefficient manner, it's resource intensive and performance poor.

Does anyone besides me say hey! We should wrap these things and start encouraging people to cache some of this crap on their end instead of making expensive network trips across the globe (or to Arizona at least if you trace it) so you can improve performance, have an architecture, and eliminate issues? How much freaking money are they making again and what are they paying people to do this again?

Does anyone besides me see this whole thing as being a patched up hack with a lot of .NET goodies that are presentation to data access with some shoddy API from myspawn, and voila?

PS. I'm #20 for all of myspace as of this mornings rankings for new members. Worried

-joe

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Smartmom's picture
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Smartmom
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Re: Mobsters: 1 big hack? :-s

It wouldn't surprise me with some of the backhand stuff on mobsters. My big complaint is that the Godfather's math basically SUCKS. Too many things do not add up at all.

OK sounds like you have done some work on this so find us a back door exploit for mobsters. If you do then do not post it instead contact one of us first as this might be something that might be better posted in the Premie area. Wink

Uncle Freakin Joe's picture
Uncle Freakin Joe
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Re: Mobsters: 1 big hack? :-s
smartmom wrote:

It wouldn't surprise me with some of the backhand stuff on mobsters. My big complaint is that the Godfather's math basically SUCKS. Too many things do not add up at all.

OK sounds like you have done some work on this so find us a back door exploit for mobsters. If you do then do not post it instead contact one of us first as this might be something that might be better posted in the Premie area. Wink

I wasn't even thinking about exploits. All I'm saying is as more people get into my mob, the more bugs I see. I looked at their site for jobs, you see back end and front end engineer. That's a red flag there.

Secondly, I looked into the myspace OpenSocial API as well as Facebooks. They both suck, and they both have the same common problem. All you got to do is right click, look at the source, and you can see what they've done. The only thing local on their setup is some relay but nothing data wise.

The thing is a freaking hack that's been patched over a few times, and the focus is make it look nice, add do dads to keep the favor points coming, the end.

The math does add up. The problem is the whole game is a numbers game. That's all it amounts to is a numbers game. Just do the math, layer it like a good site, get your real estate one, and you've got a serious can of whoop arse when you find someone who has fought all these fights with a stinky setup like most people. Worried

-joe

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Re: Mobsters: 1 big hack? :-s

I haven't looked into the developer API Myspace makes available for app developers at all, and only glanced at The FaceBook one so far, but I think they both do the same thing; they let you (make you) build and host your own app wherever you want, and then via it's API, stitch it all together. That's probably part of the speed issue, plus who knows how well the host handles all that traffic, that Mobsters is actually hosted on.

I agree though that Myspace has the money and resources to be able to host this all themselves, and let developers put everything on their servers with standardized and updated PHP, Mysql, etc., and it would keep everything in one place, with predictable speeds and behavior. Then again, that would also essentially open up an entire new set of headaches for them, but probably also open up new job oppotunities there, to maintain what amounts to a Hosting service. If they did that, they'd have to have redundancy, multiple webserver software in case someone's app is PHP, or ASP.NET, etc., it would add up to a lot of money and work for them, which is probably why they just chose a developer API to connect to apps hosted on their own servers.

I'm not sure about the invites thing. Maybe it's just some buggy filtering.


Sometimes you'll see a strange spot in the sky ...
Uncle Freakin Joe's picture
Uncle Freakin Joe
Premium Member (Silver)I'm a Code Monkey!I use Internet ExplorerWindows User
Joined: 07/04/2009
Posts: 53
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Re: Mobsters: 1 big hack? :-s
STaRDoGG wrote:

I haven't looked into the developer API Myspace makes available for app developers at all, and only glanced at The FaceBook one so far, but I think they both do the same thing; they let you (make you) build and host your own app wherever you want, and then via it's API, stitch it all together. That's probably part of the speed issue, plus who knows how well the host handles all that traffic, that Mobsters is actually hosted on.

I agree though that Myspace has the money and resources to be able to host this all themselves, and let developers put everything on their servers with standardized and updated PHP, Mysql, etc., and it would keep everything in one place, with predictable speeds and behavior. Then again, that would also essentially open up an entire new set of headaches for them, but probably also open up new job oppotunities there, to maintain what amounts to a Hosting service. If they did that, they'd have to have redundancy, multiple webserver software in case someone's app is PHP, or ASP.NET, etc., it would add up to a lot of money and work for them, which is probably why they just chose a developer API to connect to apps hosted on their own servers.

I'm not sure about the invites thing. Maybe it's just some buggy filtering.


Sometimes you'll see a strange spot in the sky ...

True true. However, there is the right way, and the cheap way. When you do it the cheap way, it ain't so cheap. If they got they're engineering right, that would eliminate a lot of headaches and make what hardware they have more efficient. Some of the stuff on Facebooks API, it's stupid, and some of the things some developers do with it is worse!

-joe

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