Heheh This will seem really dumb to most people probably but let me explain. Here in the office where I work we goof around and on each other ALL THE TIME! So when anyone say's something stupid or tries to tell a joke that isn't funny we just say "Crickets". A long time ago I downloaded a wav file of crickets chirping but it didn't work because the time it took to load up the sound file and play took to long and the timing was off. So we just started saying the word "Crickets". So I was actually just trying to figure out how to play a sound file from an app and came up with this extreamly small but fun app. And I actaully have a use for it. Now with a click of a button I can have instant crickets chirping.
I am thinking about adding a lauph track sound bite too for when I tell one that does't get a laugh. I can provide my own! hahaha. I"m just having fun...
http://shorty.servebeer.com/dh/download/CricketMaker.exe
Yea for one the sounds are in the app it self. So if I have the app i ahve the sounds. I think I'm going to add a couple others I could use. Mainly it's fun but it's kinda cool to have them all right there at a touch of a button. Plus others at work here have asked for it. But it is faster then having to load the files up in a program. Now I can be fast with my sound effects
--
Olympus
Single & Not Looking
Sounds like ya made a "soundboard", like they use to make prank calls on radio stations. I know it's just a fun way to write a program an learn, but what's the difference between that and keeping the sound files loaded up in say, a Winamp/Windows MediaPlayer playlist and double-clicking (or pressing the play button) on it instead? Is it faster in your custom app?